When I saw that Rock Candy had released a Wii Remote, I had to snap it up right away. Rock Candy has always made excellent controllers for the 360, PS3 and Xbox One, and I expected the same level of quality from this one. The weird button layout (as compared to standard Wiimotes) had me a little worried, but I wanted to give it a chance anyway. After all, Rock Candy also messed with their PS3 controller's layout, and I now vastly prefer it to the official ones.I got the Wiimote in the mail, eagerly tore it open, and found myself suitably impressed at first. Syncing is very easy, and the motion controls work just as they should. The remote feels very good to hold in motion-control situations (certainly better than the bulky Nyko remote), and the A and B buttons are both satisfyingly clicky and feel great to press. And yes, nunchucks work fine with this controller. So far, so good.However, when I tried playing 2D games with the remote held sideways, that was when the problems started to show. The D-pad certainly feels plenty solid - kinda like a more sturdy GameCube pad - and the buttons are all of great quality, but the upward angle of the 1 and 2 buttons, combined with their tiny size, just feels awkward. Don't get me wrong; it's still perfectly usable (and I was able to pull off the same tricks I usually do with no issues), but the awkward angle hurts my wrist after a while. I get they're trying to copy the NES Max and dogbone controllers, but I never liked those either, for the exact same reason. (The tiny buttons also feel odd on my thumbs, but this is also a problem with the official Wii remotes, so I suppose I can let it slide - though I do like the Nyko remote precisely for its much larger buttons). Also, the Plus and Minus buttons should be in roughly the center of the controller (to keep that NES feel), but instead, they're placed next to the D-pad. Rock Candy was at least thoughtful enough to make these two buttons harder to accidentally push (in case your thumb slips off the D-pad), but this also makes them slightly harder to intentionally push, which can be a problem during a fast action game. Overall, this isn't the worst Wii remote to play sideways with, but in this case, I really do wish that Rock Candy had stuck with the original layout.In the end, I think this is the worst Rock Candy controller I've ever used - but don't take that to mean it's bad; far from it! The d-pad and buttons feel more than fine to use, the build quality is as excellent as I've come to expect from Rock Candy, and of course there's that snazzy translucent design that I love so much. Heck, for motion controls, I think I might prefer it over even the official remote! Sadly, it falters when it comes to sideways gameplay, and that is pretty disappointing; the Nyko remote will always be my go-to for that specific situation. Otherwise, though, I'm pleased. This is the first time a Rock Candy product has ever let me down, and even then, it goes a long way towards making up for that letdown by being awesome in every other respect.